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The 16th Century magician John Dee is attempting to solve a problem with magic. All of his spells are reviewed and debated by a quorum of an Angelic Council. This council determines the spell and its effects. Players are a part of this council of at least 4 Angels.

The idea for this game came out of a desire for a playfully argumentative RPG that would possibly remind one of local-level civic politics, where little can be meaningfully accomplished because of the most banal of reasons.


I enjoyed it, and I hope someone else might as well.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


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Dees_Angelic_Council.pdf 558 kB

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