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Through Muck & Ruin

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Devlog

  • TM&R .87 Released!
    March 11, 2022 by Murph#update, #TM&R, #minor release
    This latest version has been cleaned up and many typos, and bad math, corrected. I was having an issue with the Table of Contents not generating properly that I have finally managed to clear up. Racia... Continue reading
  • New Cover!
    February 27, 2022 by Murph#update, #cover
    I fell into a hole called LaTeX for no good reason. Well it had some good reasons, it has allowed me to create a custom title page that is in the vein of a 16th ot 17th century codex, and it greatly r... Continue reading
  • New Version .75 Released!
    January 27, 2022 by Murph#Update
    Some major economic changes to the game that I go into more detail at here . Starting Hit points are now max possible Updated prices and coin economy Weapons broken into separate charts for Simple and... Continue reading
  • The Value of Coin
    January 27, 2022 by Murph#rpg, #ttrpg, #osr, #economics, #game design
    After the latest round of play-testing, it became apparent that the economic model that I had cobbled together in the initial release is broken. So I've begun to try and figure out the basic coin econ... Continue reading
  • First Release
    January 11, 2022 by Murph
    After going over the rules again and again, Through Muck & Ruin is far enough along to where it can be shared publicly. The idea here is to build upon Ben Milton's amazing Knave rpg, which you should... Continue reading
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